And this one is an illustration for one of my photo reference packs "Central Asian architecture". Even though I am quite good at traditional drawing techniques, both digital and analog, I love photobash because it provides me with an amazing amount of details in a blink of an eye :)
A quick photobash. I love doing these small exercises before going to the bed, they are so relaxing and make my mind fly far away into the dream realms. Good night.
Color is the life of painting, its soul an heart, but not everyone has enough experience to imagine different light conditions and their effect and role that they are playing. A few weeks ago I had an idea of how to improve the work with color in some certain light conditions. It was a bit of a problem for me to imagine what orange color could look like in violet light before I had gained some certain arts experience. I am sure that I am not the only martyr with a tablet so I have made this small cheat sheet showing the same colors in a different light situation, all you need to do is to use the color picker to choose the color that you want corresponding to the original RGB color circle.
Here are 10 most typical situations that you can find during the winter, including some light within a home, darkness, cloudy and sunny weather, some really bright disco lights. Unfortunately, I couldn't make pictures like sunrise or sunset... yet, but they are totally on my schedule once the weather is more sunny and predictable in our Czech lowlands. Usually, I am stuck at work in the office till very late :( so I hardly ever see the sunsets during the winter.
Don't hesitate to download the materials and use it in your work. I will be happy if someone sends me the picture made with this shpargalka (cheat sheet, rus. шпаргалка).
Materials are printed on the regular office paper, all the photos are made with Sony A5100 on auto settings to avoid any interference from my side with the automatic color recognition.
Explaining the method using one of my pictures. Video in Russian with English subtitles.
Original RGB. I have the same still life developed with the same colors from the various color circles that I have printed out and photographed with my Sony A5100.
Feel free to download and use them.
A bright morning in the shade
A bright morning in the sun
Warm electric light
Warm street light
Interior with a brown curtain on a bright sunny day
Bright blue disco light
Bright pink disco light
Blue street light
Bright directional street light
Speed sculpt for the RAW art battle. They say that "Raw Art Wrestling is a live illustrator battle. It's a competition for visual artists of all kinds: pros and rookies alike. It's about talent, courage, networking and having fun. It's about learning, community, inspiration and opportunities."
So this is the hunter that I have made within the time limit of 2 hours including reference search and rendering in Keyshot.
More post-production at home. I have turned on the ground plane visibility and have applied the shiny material. now I have a dream mechanical hunter looking at his reflection in the lake... Like Narcissus ^_^
Even though I have passed to the next round of RAW I have decided to send these materials. VR experience has turned my life upside down and I hope that this information will be useful for someone.
Sketching an idea in Quill
Then when the setting is figured out more or less I start using Oculus Medium (this is more of a toy rather than a real professional instrument, but it is GREAT for making a prototype.
After doing all this I export the model as an obj. file and go to Zbrush for polypainting. For some reason Zbrush doesn't distinguish between different layers created in Medium: aliens' eyes are created on a different layer, but however not displayed as a separate subtool. From Zbrush it goes to Keyshot for render and there the eyes are already displayed as a separate object.
This is what the render looks like straight from Keyshot:
There are some flaws, but I don't pay that much attention to them because I'm gonna fix that manually in Photoshop in the post-production.
And Voi-la! 15 minutes more and my illustration is here. It needs a lot more to be done to be ready to go, but hey... that's a good base. I tried to keep the entire modeling time under 2 hours + 15 minutes extra for post production.